Joints
We have 4 types of joints:
Bolt
These lock all movement between two objects. You'd usually add them with core
's bolt function.
Hinge
These allow rotation between 2 objects, but restrict movement between the joint anchors. You'd usually add them with core
's hinge function.
Fixed Joint
These try to stop movement between two objects, but they do it with a force. The end result is a wobbly connection between the objects. Unlike bolt
and hinge
, there is currently no core
function to add these. You need to use Scene:add_fixed_joint
for now, which gives you full direct control over the joint.
Spring
These pull or push objects to have the spring points be at a specified distance from eachother. Unlike bolt
and hinge
, there is currently no core
function to add these. You need to use Scene:add_spring
for now, which gives you full direct control over the joint.